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 [Training] Doomsday Tower [June 28th - July 10th]

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Join date : 2012-09-22
Posts : 633

PostSubject: [Training] Doomsday Tower [June 28th - July 10th]   Tue Jun 25, 2013 6:54 am

How Do Training Event Work?
The 'training' section of the game is the main focus for this event. Once the event begins, during training, you can encounter a boss and choose to fight it. It starts at level 1 and each time you defeat it increase its level by 1. Increase in level just means the boss will have more health.

In a boss battle, you can deploy 1 of your unit and 3 of your allies. You can only deploy your allies once; if you would like to deploy them again you will need to "request assistance" and your allies have to send an assist to you.

If you fail against a boss you can fight them again but it requires 50 TP (training points). You can fight the bosses as many times so long as you have the TP. If they send you an assist, you will then be able to deploy them again. Sending an assist cost 1 TP.

You allies can also send you Spikes, which does two things. It will reward the sender of the Spike BT and event item (Shards/Charms). The second is that the next boss you encounter will have a reduced health.

You have 10 minutes to fight the boss again. Fighting a boss again cost 50 TP. Their health will be reduced by the amount you dealt them the last time you encountered them.

If you fail and do not choose to fight them again, after 30 minutes they will have fled. If they flee this way, the next time you encounter them, their level will be reduced by 1-3 levels.

If you defeat the boss you are rewarded with experience and a event item that can be accumulated to unlock prizes. Different bosses give different amounts. The higher the level of the boss, the larger amount of event item (Shards/Charms) that can be earned.

Once you have accumulated a certain amount you can go to the "Reward" tab and click collect prize. Your event item (Shards/Charms) don't disappear and will continue to rise. You can also sometimes collect event items in treasure chests (note in the Emerald Showdown you couldn't get them from chests)

Additional info:
Night Gems: When asked for assistance, you can send a spike. A Spike gains you 3000BT and 1500 Night Gems.

Demon Ward: It allows you to deploy more than one unit when used. (4 units?) These are tradable.

Fever Time
You may encounter fever time during training and during this time all bosses will give you an increased BT/Shards and the likelyhood of running into rarer bosses increases. It lasts roughly 5 minutes.

Event Units
By leading with an event unit, you have an increased chance of running into rarer bosses. Higher * level bosses reward more BT/Shards.

With a event unit lead, the spikes you send to your allies will increase in damage dependent on the * of the lead when you are sending them.

Cards added to the Step Up, Night Gem Rewards and Light Series are considered Event Units.

Last edited by chaosbladeuk on Sat Jun 29, 2013 4:40 pm; edited 3 times in total
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Join date : 2012-09-22
Posts : 633

PostSubject: Hints and Tips   Wed Jun 26, 2013 3:54 am

  • DPS is incredibly important to killing bosses fast. Refer to BKWiz's post to prepare yourself http://www.fantasicaunofficial.com/t1932-dps-tables-6-star-units-awakening

  • Have a good spread of units that deal with all types of bosses and their weaknesses.

  • Once you have finished training with your event unit, switch back to a stronger lead. Help your allies out as much as you can.

  • Cull inactive allies; this event is probably the one event you really need active ones.

  • If you are burning potions, only do so if you get fever time.

  • Higher training that requires more TP "generally" yield rarer bosses.

  • If bosses are getting too difficult, encounter them, let them kill you and just wait for them to flee.

  • The maximum of bosses you can have in your boss list is 6 (please correct me if I'm wrong)
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Join date : 2012-09-22
Posts : 633

PostSubject: Re: [Training] Doomsday Tower [June 28th - July 10th]   Fri Jun 28, 2013 5:50 am

***** BOSS CHEAT SHEET *****
Part 1

Part 2


Last edited by chaosbladeuk on Fri Jul 19, 2013 2:25 pm; edited 10 times in total
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Posts : 633

PostSubject: Night Gem Rewards   Fri Jun 28, 2013 9:53 am

Credits to GrimmBlade and ElysianField for info

200 - Light Spike x 1
1000 - Potion (P) x 2
2000 - Jolt, Spark Lancer 4*
4000 - Title - Master of the Storms
6000 - Demon Ward x 1
8000 - Amarelo, Demon of the Night 4*
10K - Tartu, Goddess of Magic
12K - Title - Crimson Moon Born
15K - Anu, Goddess of the Sword
20k - Danu, Goddess of the Bow
35K - Light Spike x 2
50K - Demon Ward x 2
70K - Title - Demon Harbinger
90K - Kreuz, Lady at Arms 5*
100K - Potion x 3
130K - Light Spike x 3
150K - Time Elixir x 3
200K - Demon Ward x 3
250K - 4* Plus Ticket x 1
350K - Magnus, Divine Knight 6*
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Join date : 2012-09-24
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PostSubject: Demon Training Rewards   Tue Jul 02, 2013 10:34 am

For the first time in Training Events, there are special event training stages.

Your Training Points are also used in this special event training stages. There is no event TP.

There are 15 levels on each Episode. These bosses at the end of the Episode (Level 15, i.e 1-15) can be defeated only once, for the rewards listed below.

Episode 1 - Light Spike x 1
Episode 2 - Light Spike x 1
Episode 3 - Demon Ward x 1
Episode 4 - Demon Ward x 1
Episode 5 - Tartu, Goddess of Magic
Episode 6 - Light Spike x 2
Episode 7 - Demon Ward x 2
Episode 8 - Demon Ward x 2
Episode 9 - Demon Ward x 2
Episode 10 - Light Spike x 3

Also, old Bosses are back for vengeance!


What are you looking at? Razz

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