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 Skill Costs & Rewards

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Android Mechanic [Rare]
zoebeagle


Join date : 2012-08-14
Posts : 374

Skill Costs & Rewards Empty
PostSubject: Skill Costs & Rewards   Skill Costs & Rewards I_icon_minitimeThu Aug 30, 2012 10:37 am

From old forum... with updates.

Proof of Training
Lv 1 - Lv 1, 10ap, 100 luna = Increases total Training Pts by 1 point.
Lv 2 - Lv 2, 20ap, 200 luna = Increases total Training Pts by 2 point.
Lv 3 - Lv 3, 30ap, 300 luna = Increases total Training Pts by 3 point.
Lv 4 - Lv 4, 40ap, 400 luna = Increases total Training Pts by 4 point.
Lv 5 - Lv 5, 50ap, 500 luna = Increases total Training Pts by 5 point.
Lv 6 - Lv 6, 60ap, 600 luna = Increases total Training Pts by 6 point.
Lv 7 - Lv 7, 70ap, 700 luna = Increases total Training Pts by 7 point.
Lv 8 - Lv 8, 80ap, 800 luna = Increases total Training Pts by 8 point.
Lv 9 - Lv 9, 90ap, 900 luna = Increases total Training Pts by 9 point.
Lv 10 - Lv 10, 100ap, 1000 luna = Increases total Training Pts by 10 point.
Lv 11 - Lv 11, 110ap, 1100 luna = Increases total Training Pts by 11 point.
Lv 12 - Lv 12, 120ap, 1200 luna = Increases total Training Pts by 12 point.
Lv 13 - Lv 13, 130ap, 1300 luna = Increases total Training Pts by 13 point.
Lv 14 - Lv 14, 140ap, 1400 luna = Increases total Training Pts by 14 point.
Lv 15 - Lv 15, 150ap, 1500 luna = Increases total Training Pts by 15 point.
Lv 16 - Lv 16, 160ap, 1600 luna = Increases total Training Pts by 16 point.
Lv 17 - Lv 17, 170ap, 1700 luna = Increases total Training Pts by 17 point.
Lv 18 - Lv 18, 180ap, 1800 luna = Increases total Training Pts by 18 point.
Lv 19 - Lv 19, 190ap, 1900 luna = Increases total Training Pts by 19 point.
Lv 20 - Lv 20, 200ap, 2000 luna = Increases total Training Pts by 20 point.
Lv 21 - Lv 21, 210ap, 2100 luna = Increases total Training Pts by 21 point.
Lv 22 - Lv 22, 220ap, 2200 luna = Increases total Training Pts by 22 point.
Lv 23 - Lv 23, 230ap, 2300 luna = Increases total Training Pts by 23 point.
Lv 24 - Lv 24, 240ap, 2400 luna = Increases total Training Pts by 24 point.
Lv 25 - Lv 25, 250ap, 2500 luna = Increases total Training Pts by 25 point.
Lv 26 - Lv 26, 260ap, 2600 luna = Increases total Training Pts by 26 point.
Lv 27 - Lv 27, 270ap, 2700 luna = Increases total Training Pts by 27 point.
Lv 28 - Lv 28, 280ap, 2800 luna = Increases total Training Pts by 28 point.
Lv 29 - Lv 29, 290ap, 2900 luna = Increases total Training Pts by 29 point.
Lv 30 - Lv 30, 300ap, 3000 luna = Increases total Training Pts by 30 point.

Master of Land
Lv 1 - Lv 1, 10ap, 100 luna, Defeat 10 land-based enemies = Increases a unit's Land Attack by 1% during combat.
Lv 2 - Lv 5, 50ap, 500 luna, Defeat 50 land-based enemies = Increases a unit's Land Attack by 2% during combat.
Lv 3 - Lv 10, 100ap, 1000 luna, Defeat 150 land-based enemies = Increases a unit's Land Attack by 3% during combat.
Lv 4 - Lv 15, 150ap, 2000 luna, Defeat 300 land-based enemies = Increases a unit's Land Attack by 4% during combat.
Lv 5 - Lv 20, 200ap, 3500 luna, Defeat 500 land-based enemies = Increases a unit's Land Attack by 5% during combat.
Lv 6 - Lv 25, 250ap, 5000 luna, Defeat 750 land-based enemies = Increases a unit's Land Attack by 6% during combat.
Lv 7 - Lv 30, 400ap, 7500 luna, Defeat 1000 land-based enemies = Increases a unit's Land Attack by 7% during combat.
Lv 8 - Lv 35, 550ap, 10000 luna, Defeat 1500 land-based enemies = Increases a unit's Land Attack by 8% during combat.
Lv 9 - Lv 40, 750ap, 12500 luna, Defeat 3000 land-based enemies = Increases a unit's Land Attack by 9% during combat.
Lv 10 - Lv 45, 1000ap, 15000 luna, Defeat 5000 land-based enemies = Increases a unit's Land Attack by 10% during combat.

Ruler of Air
Lv 1 - Lv 1, 10ap, 100 luna, Defeat 5 flying enemies = Increases a unit's Air Attack by 1% during combat.
Lv 2 - Lv 5, 50ap, 500 luna, Defeat 20 flying enemies = Increases a unit's Air Attack by 2% during combat.
Lv 3 - Lv 10, 100ap, 1000 luna, Defeat 50 flying enemies = Increases a unit's Air Attack by 3% during combat.
Lv 4 - Lv 15, 150ap, 2000 luna, Defeat 100 flying enemies = Increases a unit's Air Attack by 4% during combat.
Lv 5 - Lv 20, 200ap, 3500 luna, Defeat 200 flying enemies = Increases a unit's Air Attack by 5% during combat.
Lv 6 - Lv 25, 250ap, 5000 luna, Defeat 250 flying enemies = Increases a unit's Air Attack by 6% during combat.
Lv 7 - Lv 30, 400ap, 7500 luna, Defeat 500 flying enemies = Increases a unit's Air Attack by 7% during combat.
Lv 8 - Lv 35, 550ap, 10000 luna, Defeat 750 flying enemies = Increases a unit's Air Attack by 8% during combat.
Lv 9 - Lv 40, 750ap, 12500 luna, Defeat 1000 flying enemies = Increases a unit's Air Attack by 9% during combat.
Lv 10 - Lv 45, 1000ap, 15000 luna, Defeat 1500 flying enemies = Increases a unit's Air Attack by 10% during combat.

Parter of Sea
Lv 1 - Lv 1, 10ap, 100 luna, Defeat 3 sea-based enemies = Increases a unit's Sea Attack by 1% during combat.
Lv 2 - Lv 5, 50ap, 500 luna, Defeat 10 sea-based enemies = Increases a unit's Sea Attack by 2% during combat.
Lv 3 - Lv 10, 100ap, 1000 luna, Defeat 20 sea-based enemies = Increases a unit's Sea Attack by 3% during combat.
Lv 4 - Lv 15, 150ap, 2000 luna, Defeat 40 sea-based enemies = Increases a unit's Sea Attack by 4% during combat.
Lv 5 - Lv 20, 200ap, 3500 luna, Defeat 80 sea-based enemies = Increases a unit's Sea Attack by 5% during combat.
Lv 6 - Lv 25, 250ap, 5000 luna, Defeat 130 sea-based enemies = Increases a unit's Sea Attack by 6% during combat.
Lv 7 - Lv 30, 400 ap, 7500 luna, Defeat 200 sea-based enemies = Increases a unit's Sea Attack by 7% during combat.
Lv 8 - Lv 35, 550ap, 10000 luna, Defeat 280 sea-based enemies = Increases a unit's Sea Attack by 8% during combat.
Lv 9 - Lv 40, 750ap, 12500 luna, Defeat 390 sea-based enemies = Increases a unit's Sea Attack by 9% during combat.
Lv 10 - Lv 45, 1000ap, 15000 luna, Defeat 500 sea-based enemies = Increases a unit's Sea Attack by 10% during combat.

Bringer of Victory
Lv 1 - Lv 50, 1200ap, 20000 luna, Defeat a total of 7500 enemies; Attack boosts at lv 10 = Increases the strength of a unit's attacks by 1% during combat.
Lv 2 -
Lv 3 -
Lv 4 -
Lv 5 -
Lv 6 -
Lv 7 -
Lv 8 - Lv 85, 4000ap, 70000 luna, Defeat a total of 13000 enemies; Attack boosts at lv 10 = Increases the strength of a unit's attacks by 8% during combat.
Lv 9 -

Speed Demon
Lv 1 - Lv 8, 200ap, 1000 luna, Defeat 50 enemies during Training =
Lv 2 - Lv 18, 400ap, 2000 luna, Defeat 200 enemies during Training =
Lv 3 - Lv 28, 600ap, 4000 luna, Defeat 400 enemies during Training =
Lv 4 - Lv 38, 800ap, 8000 luna, Defeat 650 enemies during Training =
Lv 5 - Lv 48, 1000ap, 15000 luna, Defeat 1000 enemies during Training =
Lv 6 - Lv 58, 1500ap, 25000 luna, Defeat
Lv 7 - Lv 68, 2000ap, 40000 luna, Defeat 2500 enemies during Training =
Lv 8 - Lv 78,
Lv 9 - Lv 88, 4000ap, 65000 luna, Defeat 6500 enemies during Training = Increases speed of Leader unit by 18%
Lv 10 - Lv 98,

Border Warrior
Lv 1 - Lv 7, 200ap, 1000 luna, Defeat 50 enemies during Training =
Lv 2 - Lv 17, 400ap, 2000 luna, Defeat 200 enemies during Training =
Lv 3 - Lv 27, 600ap, 4000 luna, Defeat 400 enemies during Training =
Lv 4 - Lv 37, 800ap, 8000 luna, Defeat 650 enemies during Training =
Lv 5 - Lv 47, 1000ap, 15000 luna, Defeat 1000 enemies during Training =
Lv 6 - Lv 57, 1500ap, 25000 luna, Defeat
Lv 7 - Lv 67, 2000ap, 40000 luna, Defeat 2500 enemies during Training =
Lv 8 - Lv 77,
Lv 9 - Lv 87, 4000ap, 65000 luna, Defeat 6500 enemies during Training = Increases attack range of Leader unit by 18% during combat.
Lv 10 - Lv 97,

Snake Eater
Lv 1 - Lv 10, 100ap, 1000 luna, Deploy any Poison wielding unit 10 times = Increases Poison effectiveness by 1%.
Lv 2 - Lv 20, 300ap, 2000 luna, Deploy any Poison wielding unit 20 times = Increases Poison effectiveness by 2%.
Lv 3 - Lv 30, 500ap, 4000 luna, Deploy any Poison wielding unit 30 times = Increases Poison effectiveness by 3%.
Lv 4 - Lv 40, 700ap, 6000 luna, Deploy any Poison wielding unit 50 times = Increases Poison effectiveness by 4%.
Lv 5 - Lv 50, 1000ap, 10000 luna, Deploy any Poison wielding unit 75 times = Increases Poison effectiveness by 5%.
Lv 6 - Lv 60, 1500ap, 20000 luna, Deploy any Poison wielding unit 100 times = Increases Poison effectiveness by 6%.
Lv 7 - Lv 70, 2000ap, 35000 luna, Deploy any Poison wielding unit 125 times = Increases Poison effectiveness by 7%.
Lv 8 - Lv 80, 3000ap, 50000 luna, Deploy any Poison wielding unit 200 times = Increases Poison effectiveness by 8%.
Lv 9 - Lv 90,
Lv 10 - Lv 100,

Titan Fist
Lv 1 - Lv 10, 100ap, 1000 luna, Deploy any unit with Knockback 10 times = Increases Knockback distance by 3%.
Lv 2 - Lv 20, 300ap, 2000 luna, Deploy any unit with Knockback 20 times = Increases Knockback distance by 6%.
Lv 3 - Lv 30, 500ap, 4000 luna, Deploy any unit with Knockback 30 times = Increases Knockback distance by 9%.
Lv 4 - Lv 40, 700ap, 6000 luna, Deploy any unit with Knockback 50 times = Increases Knockback distance by 12%.
Lv 5 - Lv 50, 1000ap, 10000 luna, Deploy any unit with Knockback 75 times = Inceases Knockback distance by 15%
Lv 6 - Lv 60, 1500ap, 20000 luna, Deploy any unit with Knockback 100 times = Inceases knockback distance by 18%.
Lv 7 - Lv 70,
Lv 8 - Lv 80,
Lv 9 - Lv 90, 4500ap, 75000 luna, Deploy any unit with Knockback 250 times = Increases knockback distance by 27%
Lv 10 - Lv 100,

Weaver of Webs
Lv 1 - Lv 10, 100ap, 1000 luna, Deploy any unit with Slow 10 times = Increases Slow effectiveness by 2%.
Lv 2 - Lv 20, 300ap, 2000 luna, Deploy any unit with Slow 20 times = Increases Slow effectiveness by 4%.
Lv 3 - Lv 30, 500ap, 4000 luna, Deploy any unit with Slow 30 times = Increases Slow effectiveness by 6%.
Lv 4 - Lv 40, 700ap, 6000 luna, Deploy any unit with Slow 50 times = Increases Slow effectiveness by 8%.
Lv 5 - Lv 50, 1000ap, 10000 luna, Deploy any unit with Slow 75 times = Inceases Slow effectiveness by 10%
Lv 6 - Lv 60, 1500ap, 20000 luna, Deploy any unit with Slow 100 times = Increases Slow effectiveness by 12%.
Lv 7 - Lv 70, ????ap, ?????? luna, Deploy any unit with Slow 100 times = Increases Slow effectiveness by 14%.
Lv 8 - Lv 80, 3000ap, 50000 luna, Deploy any unit with Slow 100 times = Increases Slow effectiveness by 16%.
Lv 9 - Lv 90,
Lv 10 - Lv 100,

Firebreather
Lv 1 - Lv 10, 100ap, 1000 luna, Deploy any unit that has an Area Attack 10 times = Increases effectiveness of Area Attacks by 1%.
Lv 2 - Lv 20, 300ap, 2000 luna, Deploy any unit that has an Area Attack 20 times = Increases effectiveness of Area Attacks by 2%.
Lv 3 - Lv 30, 500ap, 4000 luna, Deploy any unit that has an Area Attack 30 times = Increases effectiveness of Area Attacks by 3%.
Lv 4 - Lv 40, 700ap, 6000 luna, Deploy any unit that has an Area Attack 50 times = Increases effectiveness of Area Attacks by 4%.
Lv 5 - Lv 50, 1000ap, 10000 luna, Deploy any unit that has an Area Attack 75 times = Increases effectiveness of Area Attacks by 5%.
Lv 6 - Lv 60, 1500ap, 20000 luna, Deploy any unit that has an Area Attack 100 times = Increases effectiveness of Area Attacks by 6%.
Lv 7 - Lv 70, ????ap, ????? luna, Deploy any unit that has an Area Attack 100 times = Increases effectiveness of Area Attacks by 7%.
Lv 8 - Lv 80, 3000ap, 50000 luna, Deploy any unit that has an Area Attack 150 times = Increases effectiveness of Area Attacks by 8%.
Lv 9 - Lv 90,
Lv 10 - Lv 100,

Seal of Archangels
Lv 1 - Lv 10, 100ap, 1000 luna, Deploy any unit that has Atk Pow Up 10 times = Increases the effectiveness of Attack Boosting effects by 1%.
Lv 2 - Lv 20, 300ap, 2000 luna, Deploy any unit that has Atk Pow Up 20 times = Increases the effectiveness of Attack Boosting effects by 2%.
Lv 3 - Lv 30, 500ap, 4000 luna, Deploy any unit that has Atk Pow Up 30 times = Increases the effectiveness of Attack Boosting effects by 3%.
Lv 4 - Lv 40, 700ap, 6000 luna, Deploy any unit that has Atk Pow Up 50 times = Increases the effectiveness of Attack Boosting effects by 4%.
Lv 5 - Lv 50, 1000ap, 10000 luna, Deploy any unit that has Atk Pow Up 75 times = Increases the effectiveness of Attack Boosting effects by 5%.
Lv 6 - Lv 60, 1500ap, 20000 luna, Deploy any unit that has Atk Pow Up 100 times = Increases the effectiveness of Attack Boosting effects by 6%.
Lv 7 - Lv 70,
Lv 8 - Lv 80,
Lv 9 - Lv 90,
Lv 10 - Lv 100,

The Fruits of Friendship
Lv 1 - Lv 5, 100ap, luna, Have at least 10 Allies = Inceases maximum number of Allies by 2.
Lv 2 - Lv 10, 200ap, luna, Have at least 14 Allies = Inceases maximum number of Allies by 4.
Lv 3 - Lv 15, 300ap, luna, Have at least 18 Allies = Inceases maximum number of Allies by 6.
Lv 4 - Lv 20, 400ap, luna, Have at least 22 Allies = Inceases maximum number of Allies by 8.
Lv 5 - Lv 25, 500ap, 5000 luna, Have at least 26 Allies = Inceases maximum number of Allies by 10. (MAX)

Troop Formation
Lv 1 - Lv 10, 100ap, 1000 luna, Have at least 15 different cards in your Album = Increases unit list capacity by 5.
Lv 2 - Lv 20, 300ap, 3000 luna, Have at least 30 different cards in your Album = Increases unit list capacity by 10.
Lv 3 - Lv 30, 500ap, 5000 luna, Have at least 50 different cards in your Album = Increases unit list capacity by 15.
Lv 4 - Lv 40, 750ap, 10000 luna, Have at least 75 different cards in your Album = Increases unit list capacity by 20.
Lv 5 - Lv 50, 1000ap, 15000 luna, Have at least 100 different cards in your Album = Increases unit list capacity by 25.

Shrewd Dealer
Lv 1 - Lv 2, 100ap, 500 luna, Make 1000 Luna by selling units = Increases revenue received from sold units by 1%.
Lv 2 - Lv 12, 300ap, 1000 luna, Make 5000 Luna by selling units = Increases revenue received from sold units by 2%.
Lv 3 - Lv 22, 500ap, 2500 luna, Make 10000 Luna by selling units = Increases revenue received from sold units by 3%.
Lv 4 - Lv 32, 700ap, 5000 luna, Make 17500 Luna by selling units = Increases revenue received from sold units by 4%.
Lv 5 - Lv 42, 900ap, 10000 luna, Make 25000 Luna by selling units = Increases revenue received from sold units by 5%.
Lv 6 - Lv 52, 1300ap, 20000 luna, Make 35000 Luna by selling units = Increases revenue received from sold units by 6%.
Lv 7 - Lv 62, 1700ap, 35000 luna, Make 50000 Luna by selling units = Increases revenue received from sold units by 7%.
Lv 8 - Lv 72, 2300ap, 50000 luna, Make 65000 Luna by selling units = Increases revenue received from sold units by 8%.
Lv 9 - Lv 82,
Lv 10 - Lv 92,

Training Efficiency
Lv 1 - Lv 3, 100ap, 500 luna, Spend 800 Luna enhancing units = Unit enhance costs reduced by 1%
Lv 2 - Lv 13,
Lv 3 - Lv 23,
Lv 4 - Lv 33,
Lv 5 - Lv 43,
Lv 6 - Lv 53, 1300ap, 20000 luna, Spend 32000 Luna enhancing units = Unit enhance costs reduced by 6%
Lv 7 - Lv 63, 1700ap, 35000 luna, Spend 48000 Luna enhancing units = Unit enhance costs reduced by 7%
Lv 8 - Lv 73, 2300ap, 64000 luna, Spend 64000 Luna enhancing units = Unit enhance costs reduced by 8%
Lv 9 - Lv 83,
Lv 10 - Lv 93, 4000ap, 90000 luna, Spend 90000 Luna enhancing units = Unit enhance costs reduced by 10%

Blessing of the Valkyrie
Lv 1 - Lv 4, 100ap, 500 luna, Level up your units 5 times = Increases unit EXP gain during enhancing by 1%
Lv 2 - Lv 14,
Lv 3 - Lv 24,
Lv 4 - Lv 34,
Lv 5 - Lv 44,
Lv 6 - Lv 54, 1300ap, 20000 luna, Level up your units 100 times = Increases unit EXP gain during enhancing by 6%
Lv 7 - Lv 64, 1700ap, 35000 luna, Level up your units 150 times = Increases unit EXP gain during enhancing by 7%
Lv 8 - Lv 74, 2300ap, 50000 luna, Level up your units 250 times = Increases unit EXP gain during enhancing by 8%
Lv 9 - Lv 84,
Lv 10 - Lv 94, 4000ap, 90000 luna, Level up your units 500 times = Increases unit EXP gain during enhancing by 10%

Overflowing Courage
Lv 1 - Lv 6, 100ap, 500 luna, Send Brave to an ally 10 times = Gain an extra Brave when assisting an ally.
Lv 2 - Lv 26, 500ap, 5000 luna, Send Brave to an ally
Lv 3 - Lv 46, 1000ap, 10000 luna, Send Brave to an ally
Lv 4 - Lv 66, 1500ap, 25000 luna, Send Brave to an ally 500 times = Get 4 extra Brave when assisting an ally.
Lv 5 - Lv 86, 2500ap, 50000 luna, Send Brave to an ally 1000 times = Get 5 extra Brave when assisting an ally.

Enduring Hope
Lv 1 - Lv 16,
Lv 2 - Lv 36, 500ap, 5000 luna, Be summonded in battle at least 25 times; Summon an Ally 50 times = Gain an extra 2 Ally points whenever you receive Ally points.
Lv 3 - Lv 56, 1000ap, 10000 luna, Be summonded in battle at least 50 times; Summon an Ally 100 times = Gain an extra 3 Ally points whenever you receive Ally points.
Lv 4 - Lv 76, 1500ap, 25000 luna, Be summonded in battle at least 100 times; Summon an Ally 250 times = Gain an extra 4 Ally points whenever you receive Ally points.
Lv 5 - Lv 96, 2500ap, 50000 luna, Be summoned battle at least 200 times; Summon an Ally 500 times = Gain an extra 5 Ally points whenever you receive Ally points.

Hunter of Darkness
Lv 1 - Lv 8, 100ap, 100 luna = Damage inflicted to boss monsters is increased by 5% during Training.
Lv 2 - Lv 16, 300ap, 500 luna = Damage inflicted to boss monsters is increased by 10% during Training.
Lv 3 - Lv 24, 500ap, 2500 luna = Damage inflicted to boss monsters is increased by 15% during Training.
Lv 4 - Lv 32,
Lv 5 - Lv 40, 2000ap, 10000 luna = Damage inflicted to boss monsters is increased by 25% during Training.

Bestial Roar
Lv 1 - Lv 1, 10ap, 100 luna; Defeat a total of 20 enemies = Increase HP of your monster units by 0.2%
Lv 2 - Lv 2, 20ap, 200 luna; Defeat a total of enemies = Increase HP of your monster units by 0.4%
Lv 3 - Lv 3, 30ap, 300 luna; Defeat a total of 20 enemies = Increase HP of your monster units by 0.6%
Lv 4 - Lv 4, 40ap, 400 luna; Defeat a total of 40 enemies = Increase HP of your monster units by 0.8%
Lv 5 - Lv 5, 50ap, 500 luna; Defeat a total of 80 enemies = Increase HP of your monster units by 1.0%
Lv 6 - Lv 6, 60ap, 600 luna; Defeat a total of 150 enemies = Increase HP of your monster units by 1.2%
Lv 7 - Lv 7, 70ap, 700 luna; Defeat a total of 250 enemies = Increase HP of your monster units by 1.4%
Lv 8 - Lv 8, 80ap, 800 luna; Defeat a total of 350 enemies = Increase HP of your monster units by 1.6%
Lv 9 - Lv 9, 90ap, 900 luna; Defeat a total of 500 enemies = Increase HP of your monster units by 1.8%
Lv 10 - Lv 10, 100ap, 1000 luna; Defeat a total of 650 enemies = Increase HP of your monster units by 2.0%
Lv 11 - Lv 11, 110ap, 1100 luna; Defeat a total of 800 enemies = Increase HP of your monster units by 2.2%
Lv 12 - Lv 12, 120ap, 1200 luna; Defeat a total of 950 enemies = Increase HP of your monster units by 2.4%
Lv 13 - Lv 13, 130ap, 1300 luna; Defeat a total of 1100 enemies = Increase HP of your monster units by 2.6%
Lv 14 - Lv 14, 140ap, 1400 luna; Defeat a total of 1250 enemies = Increase HP of your monster units by 2.8%
Lv 15 - Lv 15, 150ap, 1500 luna; Defeat a total of 1400 enemies = Increase HP of your monster units by 3.0%
Lv 16 - Lv 16, 160ap, 1600 luna; Defeat a total of 1550 enemies = Increase HP of your monster units by 3.2%
Lv 17 - Lv 17, 170ap, 1700 luna; Defeat a total of 1700 enemies = Increase HP of your monster units by 3.4%
Lv 18 - Lv 18, 180ap, 1800 luna; Defeat a total of 1850 enemies = Increase HP of your monster units by 3.6%
Lv 19 - Lv 19, 190ap, 1900 luna; Defeat a total of 2000 enemies = Increase HP of your monster units by 3.8%
Lv 20 - Lv 20, 200ap, 2000 luna; Defeat a total of 2150 enemies = Increase HP of your monster units by 4.0%
Lv 21 - Lv 21, 210ap, 2100 luna; Defeat a total of 2300 enemies = Increase HP of your monster units by 4.2%
Lv 22 - Lv 22, 220ap, 2200 luna; Defeat a total of 2500 enemies = Increase HP of your monster units by 4.4%
Lv 23 - Lv 23, 230ap, 2300 luna; Defeat a total of 2700 enemies = Increase HP of your monster units by 4.6%
Lv 24 - Lv 24, 240ap, 2400 luna; Defeat a total of 2900 enemies = Increase HP of your monster units by 4.8%
Lv 25 - Lv 25, 250ap, 2500 luna; Defeat a total of 3100 enemies = Increase HP of your monster units by 5.0%
Lv 26 - Lv 26, 260ap, 2600 luna; Defeat a total of 3300 enemies = Increase HP of your monster units by 5.2%
Lv 27 - Lv 27, 270ap, 2700 luna; Defeat a total of 3500 enemies = Increase HP of your monster units by 5.4%
Lv 28 - Lv 28, 280ap, 2800 luna; Defeat a total of 3700 enemies = Increase HP of your monster units by 5.6%
Lv 29 - Lv 29, 290ap, 2900 luna; Defeat a total of 3900 enemies = Increase HP of your monster units by 5.8%
Lv 30 - Lv 30, 300ap, 3000 luna; Defeat a total of 4100 enemies = Increase HP of your monster units by 6.0%
Lv 31 - Lv 31, 310ap, 3100 luna; Defeat a total of 4300 enemies = Increase HP of your monster units by 6.2%
Lv 32 - Lv 32, 320ap, 3200 luna; Defeat a total of 4500 enemies = Increase HP of your monster units by 6.4%
Lv 33 - Lv 33, 330ap, 3300 luna; Defeat a total of 4700 enemies = Increase HP of your monster units by 6.6%
Lv 34 - Lv 34, 340ap, 3400 luna; Defeat a total of 4900 enemies = Increase HP of your monster units by 6.8%
Lv 35 - Lv 35, 350ap, 3500 luna; Defeat a total of 5100 enemies = Increase HP of your monster units by 7.0%
Lv 36 - Lv 36, 360ap, 3600 luna; Defeat a total of 5300 enemies = Increase HP of your monster units by 7.2%
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Superman-1234 [Banned]

Superman-1234 [Banned]


Join date : 2012-08-26
Posts : 60

Skill Costs & Rewards Empty
PostSubject: Re: Skill Costs & Rewards   Skill Costs & Rewards I_icon_minitimeThu Sep 06, 2012 11:05 am

What's the Skill that I've been hearing about that makes your skill go from 6-7 etc
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zoebeagle
Android Mechanic [Rare]
zoebeagle


Join date : 2012-08-14
Posts : 374

Skill Costs & Rewards Empty
PostSubject: Re: Skill Costs & Rewards   Skill Costs & Rewards I_icon_minitimeThu Sep 06, 2012 12:09 pm

Not sure what you mean.
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WTSHugs




Join date : 2012-09-09
Posts : 1

Skill Costs & Rewards Empty
PostSubject: Re: Skill Costs & Rewards   Skill Costs & Rewards I_icon_minitimeSun Sep 09, 2012 11:05 pm

The Skill is called "Battle Seasoned," and it unlocks at a higher level (Not certain which level exactly). It has 1 skill level and costs around 150k luna and 10k Ally points. It increases the effective skill level of your leader unit by 1. This means if you're using, say, Camille, as your leader, he will have Attack Boost 6 instead. And yes, this does work with 6* units, so a Vlad leader would have Knockback 7. Hope this helps. Smile

Also, the first (Training Point) and last (monster health) skills both max at level 100, requiring you to be level 100. So, your max TP can be 300 and your monsters can have +20% max health.
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timlai1209
Gingerbreadian [SPECIAL]
timlai1209


Join date : 2012-09-10
Posts : 34

Skill Costs & Rewards Empty
PostSubject: Re: Skill Costs & Rewards   Skill Costs & Rewards I_icon_minitimeMon Sep 10, 2012 7:58 pm

I stole 50 sets of ring of age, I should able to unlock Battle Seasoned soon Razz
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Shokkeru
☆☆
Shokkeru


Join date : 2012-09-07
Posts : 211

Skill Costs & Rewards Empty
PostSubject: Re: Skill Costs & Rewards   Skill Costs & Rewards I_icon_minitimeMon Sep 10, 2012 8:36 pm

timlai1209 wrote:
I stole 50 sets of ring of age, I should able to unlock Battle Seasoned soon Razz

So the requirement for "Battle Seasoned" is to steal artifacts? Sounds kinda time consuming. Crying or Very sad
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clocksprocket
Commando Chicklet [EPIC]
clocksprocket


Join date : 2012-08-17
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PostSubject: Re: Skill Costs & Rewards   Skill Costs & Rewards I_icon_minitimeMon Sep 10, 2012 8:46 pm

timlai1209 wrote:
I stole 50 sets of ring of age, I should able to unlock Battle Seasoned soon Razz
Yeah, can you clarify what the requirements are ...?
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timlai1209
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PostSubject: Re: Skill Costs & Rewards   Skill Costs & Rewards I_icon_minitimeTue Sep 11, 2012 8:08 pm

You just need to engage in 300 battles, it dont require 300 artifacts. Also, I thought it need to reach unit skill boosts at lv10, like Snake Eater, Titan Fist, else.
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clocksprocket
Commando Chicklet [EPIC]
clocksprocket


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PostSubject: Re: Skill Costs & Rewards   Skill Costs & Rewards I_icon_minitimeTue Sep 11, 2012 8:14 pm

timlai1209 wrote:
You just need to engage in 300 battles, it dont require 300 artifacts. Also, I thought it need to reach unit skill boosts at lv10, like Snake Eater, Titan Fist, else.
Yeah, I actually saw it show up in my skills list, so that was a dumb question earlier.

Battle Seasoned (Level 1)
Increases skill level of Leader unit by 1.

Level 98
Ally Pts 10,000
Luna 150,000

Engage in 300 Battles
Unit skill b osts at lvl 10


e: theoretically you could still steal artifacts if you wanted a way to keep track of how many battles you've done.


Last edited by clocksprocket on Tue Sep 11, 2012 8:19 pm; edited 1 time in total
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Shokkeru
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Shokkeru


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PostSubject: Re: Skill Costs & Rewards   Skill Costs & Rewards I_icon_minitimeTue Sep 11, 2012 8:17 pm

Guess I should start working on my monster defense then... Very Happy
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memphiskite
Battalion General [LEGENDARY]
memphiskite


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PostSubject: Re: Skill Costs & Rewards   Skill Costs & Rewards I_icon_minitimeSat Sep 15, 2012 4:55 am

This definitely helps me out since I want to prioritize what I want to focus on the most. Thanks~! Wink

Speed Demon
Lv 4 - Lv 38, 800ap, 8000 luna, Defeat 650 enemies during Training = Increases speed of Leader unit by 8%

Border Warrior
Lv 4 - Lv 37, 800ap, 8000 luna, Defeat 650 enemies during Training = Increases attack range of Leader unit by 8% during combat.

Hunter of Darkness
Lv 4 - Lv 32, 1000ap, 5000 luna = Damage inflicted to boss monsters is increased by 20% during Training.
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DerpaDerpa
Ocean Dweller [Rare]
DerpaDerpa


Join date : 2012-09-13
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PostSubject: Waste of time   Skill Costs & Rewards I_icon_minitimeMon Sep 24, 2012 9:42 pm

Quote :
Hunter of Darkness
Lv 4 - Lv 32, 1000ap, 5000 luna = Damage inflicted to boss monsters is increased by 20% during Training.

This is a waste AP and Luna. The training bosses are easy if you summon strong allies, and it costs nothing to retry and there's no cooldown either. Therefor you can finish the entire 15 training levels (currently there are only 15... japanese version has over 30!) without any real problems.
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memphiskite
Battalion General [LEGENDARY]
memphiskite


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PostSubject: Re: Skill Costs & Rewards   Skill Costs & Rewards I_icon_minitimeMon Sep 24, 2012 9:48 pm

DerpaDerpa wrote:
Quote :
Hunter of Darkness
Lv 4 - Lv 32, 1000ap, 5000 luna = Damage inflicted to boss monsters is increased by 20% during Training.

This is a waste AP and Luna. The training bosses are easy if you summon strong allies, and it costs nothing to retry and there's no cooldown either. Therefor you can finish the entire 15 training levels (currently there are only 15... japanese version has over 30!) without any real problems.

So I've noticed....
I can't believe I wasted my AP on it.... T ^ T
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Yoruno




Join date : 2012-09-21
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PostSubject: Re: Skill Costs & Rewards   Skill Costs & Rewards I_icon_minitimeTue Sep 25, 2012 1:28 am

memphiskite wrote:
DerpaDerpa wrote:
Quote :
Hunter of Darkness
Lv 4 - Lv 32, 1000ap, 5000 luna = Damage inflicted to boss monsters is increased by 20% during Training.

This is a waste AP and Luna. The training bosses are easy if you summon strong allies, and it costs nothing to retry and there's no cooldown either. Therefor you can finish the entire 15 training levels (currently there are only 15... japanese version has over 30!) without any real problems.

So I've noticed....
I can't believe I wasted my AP on it.... T ^ T
+1 this, unless bosses get buffed hard in later unreleased episodes...
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clocksprocket
Commando Chicklet [EPIC]
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PostSubject: Re: Skill Costs & Rewards   Skill Costs & Rewards I_icon_minitimeTue Sep 25, 2012 1:41 am

Trust me, when you're at 100k ally points with almost nothing to spend them on, you're going to wish there were more useless skills like that.

But yeah, don't train it until you have time/money. Bosses get hurt by land attack dmg, so switch your leader to your stronger land attack and hope you get useful allies. Smile
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Dewmzdeigh

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PostSubject: Re: Skill Costs & Rewards   Skill Costs & Rewards I_icon_minitimeTue Sep 25, 2012 2:04 am

So by endgame you should be able to max every skill? Or at least.. relatively quickly afterwards?

Otherwise, any advice on where the points should be spent? I've leveled up the main skills I use slightly. About 35 pts in to training now. A few more allies and such. But should I focus on more specific ones?
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Yoruno




Join date : 2012-09-21
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PostSubject: Re: Skill Costs & Rewards   Skill Costs & Rewards I_icon_minitimeTue Sep 25, 2012 2:59 am

clocksprocket wrote:
Trust me, when you're at 100k ally points with almost nothing to spend them on, you're going to wish there were more useless skills like that.

But yeah, don't train it until you have time/money. Bosses get hurt by land attack dmg, so switch your leader to your stronger land attack and hope you get useful allies. Smile
Suddenly, I want Anton...

By the way the guide needs update, proof of training doesn't finish at lv30.
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clocksprocket
Commando Chicklet [EPIC]
clocksprocket


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PostSubject: Re: Skill Costs & Rewards   Skill Costs & Rewards I_icon_minitimeTue Sep 25, 2012 9:53 am

You'll be able to max every skill, eventually. I'm actually not done maxing the skills that increases monster HP or two of the skill upping ones (attack boost and area attack -- haven't raised units that used those skills yet) but it's do-able.

As for what to focus on, that's difficult to say. I myself was allll over the place, but here's a few that stick out to me... er, post-edit, I was listing ones that seemed important and honestly they are all useful. Not sure about the order. So here's what I'll say about all of them:

- increasing ally slots to 30 is a must. Having active allies = more brave, more choice when deploying, etc etc.
- increasing ally points given per match is a must too, because when you start off you're often in short supply of those to train up your skills
- increasing brave is nice, but actually not a priority
- the ones that gives you 1% more luna per sale. Personally I ignored this until later, since it didn't seem like much, but remember, 10% of 1000 is 100... of 100k, 10k, of 1mil, 100k. So it adds up eventually.
- both the enhancing ones, if you're going to be doing any enhancing. Reducing costs + increasing efficiency is important
- training points, you'll obviously want a good amount of these
- next, the % increases to attacks are good, since they apply to all units. after you do 10% land/air/sea, you get to do an extra 10% across the board for all your units
- and of course, skill increases are useful as well.

The only ones I would really ignore at start are the monster HP and the boss damage increase ones.
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Yoruno




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PostSubject: Re: Skill Costs & Rewards   Skill Costs & Rewards I_icon_minitimeWed Sep 26, 2012 5:02 am

do you know how those skills work in sync with allies? as in, say i have speed of demon (aspd) on me, would that apply to anyone calling me as ally in combat? same with land/sea/air and stat effect skill boosts.
OR, is it in a way that all my skill buffs applies to anyone (own and allies alike) that i summon into battle, disregarding allies' invested skills?
Edit: Shouldve added this on QA thread....
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clocksprocket
Commando Chicklet [EPIC]
clocksprocket


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PostSubject: Re: Skill Costs & Rewards   Skill Costs & Rewards I_icon_minitimeWed Sep 26, 2012 8:24 am

As far as I'm aware, most of these skills only apply to you and your own units (or ally units you are using in your own quests). So the blanket % increases only apply on your account. I'm pretty sure the leader speed/range increases only count for you also, not when someone else uses your leader.
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Yoruno




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PostSubject: Re: Skill Costs & Rewards   Skill Costs & Rewards I_icon_minitimeWed Sep 26, 2012 8:27 am

clocksprocket wrote:
As far as I'm aware, most of these skills only apply to you and your own units (or ally units you are using in your own quests). So the blanket % increases only apply on your account. I'm pretty sure the leader speed/range increases only count for you also, not when someone else uses your leader.
aw... i wished the leader skills accounts for allies too atleast, since they're leaders too in a way.
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ElysianField
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ElysianField


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PostSubject: Re: Skill Costs & Rewards   Skill Costs & Rewards I_icon_minitimeWed Oct 10, 2012 9:36 am

memphiskite wrote:
DerpaDerpa wrote:
Quote :
Hunter of Darkness
Lv 4 - Lv 32, 1000ap, 5000 luna = Damage inflicted to boss monsters is increased by 20% during Training.

This is a waste AP and Luna. The training bosses are easy if you summon strong allies, and it costs nothing to retry and there's no cooldown either. Therefor you can finish the entire 15 training levels (currently there are only 15... japanese version has over 30!) without any real problems.

So I've noticed....
I can't believe I wasted my AP on it.... T ^ T

level 82 now.

and i just maxed that skill because my ally pts keep adding up since i'm slow with leveling.
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memphiskite
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PostSubject: Re: Skill Costs & Rewards   Skill Costs & Rewards I_icon_minitimeWed Oct 10, 2012 5:31 pm

ElysianField wrote:
memphiskite wrote:
DerpaDerpa wrote:
Quote :
Hunter of Darkness
Lv 4 - Lv 32, 1000ap, 5000 luna = Damage inflicted to boss monsters is increased by 20% during Training.

This is a waste AP and Luna. The training bosses are easy if you summon strong allies, and it costs nothing to retry and there's no cooldown either. Therefor you can finish the entire 15 training levels (currently there are only 15... japanese version has over 30!) without any real problems.

So I've noticed....
I can't believe I wasted my AP on it.... T ^ T

level 82 now.

and i just maxed that skill because my ally pts keep adding up since i'm slow with leveling.

Been using my fav 5* unit as my ldr and have been hoarding a little too much ally pts now...
Already maxed out everything except for the ones requiring 10000 enemies defeated in training, engaging in 300 battles, and using atk boost units loads of times...
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ElysianField
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ElysianField


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PostSubject: Re: Skill Costs & Rewards   Skill Costs & Rewards I_icon_minitimeThu Nov 08, 2012 6:16 am

The attack boost unit still takes some time for me too.

i think it was 300 deploy's in total. for 10.

so that will take a minimum of 5 hours playing without a pauze

and 5 hours is pretty long to do quest 1-4
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Cam
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PostSubject: Re: Skill Costs & Rewards   Skill Costs & Rewards I_icon_minitimeSun Nov 11, 2012 2:27 am

For Battle Seasoned (Engaging in 300 battles), this means I have to start a battle against other players 300 times?
It doesn't count for when other players battle me?
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PostSubject: Re: Skill Costs & Rewards   Skill Costs & Rewards I_icon_minitime

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